korppi

Brief in English

Summary

A sequel to the acclaimed "Fantasy Battle I - Echoes from the Past" will be held from 30.7.2010 to 1.8.2010 in the lands of Härkälinna, Hauho (near Hämeenlinna, approx. 140 km from Helsinki). "Fantasy Battle II - The Dark War" is a padded-weapon fighting event based on scenarios, light LARP-elements, NPC-character driven story and a fantasy setting. After the main battles, there will be tournaments of wrestling, archery and trollball, saunas, live music, night-time bonus scenarios etc. In short, Fantasy Battle is a bucketload of fun!

Backstory

The world was laid to waste almost a millenia ago in the long forgotten battles of Magicka Wars. In the end, magic was sealed by gods of the Trinity as they left the mortal realm. Only a chosen few know something of those times and they like to keep it that way. But the temptation of ultimate power, power that the gods of the Trinity installed and finally sealed, is ever present.

Last summer a seemingly noble campaign was lauched by a Lumenorian lord Lucius to protect his fellow humans, the Norretian barbarians, against a tide of orcs. In reality Lucius was allied with ancient and malicius forces. After a millenia of isolation even the mysterious elves and the enigmatic undead showed interest towards the secrets buried deep in the woods of Härkälinna. Camorran Oracle was the first to find something of value, but was slain and lost whatever she found to the undead. In desperation elves and men destroyed a barbarian deity before it was corrupted by the undead.

Something went horribly wrong and an Angel, sealed in the Magicka Wars by the gods themselves, entered this plane. With the powers it unleashed dreams could become a reality, but also nightmares. The seemingly unstopable Angel seems to be the catalyst to the end of the world. Or just end to world as we know it?

The setting isn't very strict about what can or cannot excist and players are encouraged to use their imagination as they see fit. Only races and equipment clearly out of the "traditional fantasy world" are forbidden.

The Factions

Lumenor (the vanguard of humanity)
Against the tide of darkness only one human enclave still stands: legendary City of Light, Lumenor. They say, as long as the fire burns at the highest tower of Lumenor, there is still hope.

Camos-renegades (the elven fanatics)
After the apperance of Angel special elven task-group (Camos) commander Verlyn was called home by the Elders. She disobeyed the direct order and prepares for a final fight against the Angel in the human lands, as is oblicated by the code of Camos. Camos is a "cleanup"-unit, fanatically deticated to the destruction of everything magic.

Deamons (the harbringers)
Deamons first appeared in Camorra, once a proud human city state and a trade center. Something allowed the Angel to make an appearance there and twist the reality to something from one's worst nighmare.

Norretia (the barbarians)
Norretian deity is dead. Their most powerful religious leader vanished. They are pissed. They are receptive to promises of power darkness whispers to their ears.

Orcs (the greenskins)
Stories say that orcs were created by the magical flames of Magicka Wars, some by being in the wrong place at the wrong time and some deliberately to fight, apparently with the Angel, since they now are so eager to follow it.

Undead (the enigma)
The 103.Division, commonly known as the undead, are still waiting for their commandments, from whom, is anybodies guess. It seems that the Angel is their only link to their forgotten past and purpose.

Rules

- Hitpoints and armor pool, close to the Estonian-system
- Fantasy healing
- NPC-characters: army leaders, characters found in the scenarios, etc.
- Fantasy setting, hence no historical restrictions for weapons and equipment
- Special rules for special units

Contact information

If you have any questions, please send us an email to either keisari_P[]hotmail.com or mikkoniv[]gmail.com